flash core engine by Dinesh [closed]
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by hdinesh
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Published on 2010-04-08T07:43:13Z
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2010/04/08
8:13 UTC
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This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries.
package facers {
import flash.display.*;
import flash.events.*;
import flash.geom.ColorTransform;
import flash.utils.Dictionary;
import org.papervision3d.cameras.*;
import org.papervision3d.scenes.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.special.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.materials.*;
import org.papervision3d.events.FileLoadEvent;
import org.papervision3d.materials.special.*;
import org.papervision3d.materials.shaders.*;
import org.papervision3d.materials.utils.*;
import org.papervision3d.lights.*;
import org.papervision3d.render.*;
import org.papervision3d.view.*;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.events.*;
import org.papervision3d.core.utils.*;
import org.papervision3d.core.geom.renderables.Vertex3D;
import caurina.transitions.*;
public class Main extends Sprite {
public var viewport :BasicView;
public var displayObject :DisplayObject3D;
private var light :PointLight3D;
private var shadowPlane :Plane;
private var dataArray :Array;
private var material :BitmapFileMaterial;
private var planeByContainer :Dictionary = new Dictionary();
private var paperSize :Number = 0.5;
private var cloudSize :Number = 1500;
private var rotSize :Number = 360;
private var maxAlbums :Number = 50;
private var num :Number = 0;
public function Main():void {
trace("START APPLICATION");
viewport = new BasicView(1024, 690, true, true, CameraType.FREE);
viewport.camera.zoom = 50;
viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() };
addChild(viewport);
displayObject = new DisplayObject3D();
viewport.scene.addChild(displayObject);
createAlbum();
addEventListener(Event.ENTER_FRAME, onRenderEvent);
}
private function createAlbum() {
dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg");
for (var i:int = 0; i < dataArray.length; i++) {
material = new BitmapFileMaterial(dataArray[i]);
material.doubleSided = true;
material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial);
}
}
public function loadMaterial(event:Event) {
var plane:Plane = new Plane(material, 300, 180);
displayObject.addChild(plane);
var _x:int = Math.random() * cloudSize - cloudSize/2;
var _y:int = Math.random() * cloudSize - cloudSize/2;
var _z:int = Math.random() * cloudSize - cloudSize/2;
var _rotationX:int = Math.random() * rotSize;
var _rotationY:int = Math.random() * rotSize;
var _rotationZ:int = Math.random() * rotSize;
Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } );
}
protected function onRenderEvent(event:Event):void {
var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200);
var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200);
displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50;
displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30;
viewport.singleRender();
}
}
}
package designLab.events {
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
// Import designLab
import designLab.layer.IntroLayer;
import designLab.shadow.ShadowCaster;
import designLab.utils.LayerConstant;
// Import Papervision3D
import org.papervision3d.cameras.*;
import org.papervision3d.scenes.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.special.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.special.*;
import org.papervision3d.materials.shaders.*;
import org.papervision3d.materials.utils.*;
import org.papervision3d.lights.*;
import org.papervision3d.render.*;
import org.papervision3d.view.*;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.events.*;
import org.papervision3d.core.utils.*;
import org.papervision3d.core.geom.renderables.Vertex3D;
public class CoreEnging extends Sprite {
public var viewport :BasicView; // Create BasicView
public var displayObject :DisplayObject3D; // Create DisplayObject
public var shadowCaster :ShadowCaster; // Create ShadowCaster
private var light :PointLight3D; // Create PointLight
private var shadowPlane :Plane; // Create Plane
private var layer :LayerConstant; // Create constant resource layer
private static var instance :CoreEnging; // Create CoreEnging class static instance
// CoreEnging class static instance mathod function
public static function getinstance() {
if (instance != null)
return instance;
else {
instance = new CoreEnging();
return instance;
}
}
// CoreEnging constrictor
public function CoreEnging () {
trace("INFO: Design Lab Application : Core Enging v0.1");
layer = new LayerConstant();
viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView
viewport.camera.zoom = 100; // Define the zoom level of camera
addChild(viewport);
createFloor(); // Create the floor
displayObject = new DisplayObject3D(); // Create new instance of DisplayObject
viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView
light = new PointLight3D(); // Create new instance of PointLight
light.z = -50; // Position the Z of create instance
light.x = 0; //Position the X of create instance
light.rotationZ = 45; //Position the rotation angel of the Z of create instance
light.y = 500; //Position the Y of create instance
shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters
shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type
addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event
}
// Start create floor
public function createFloor() {
var spr:Sprite = new Sprite(); // Create Sprite
spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite
spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite
var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance
shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH
shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane
shadowPlane.y = -200; //Position the Y of Plane
viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView
}
// switch method function of the page layer control
public function addLayer(type:String) {
switch (type) {
case layer.INTRO:
var intro:IntroLayer = new IntroLayer();
break;
}
}
// Create get mathod function for DisplayObject
public function getDisplayObject():DisplayObject3D {
return displayObject;
}
// Create get mathod function for BasicView
public function getViewport():BasicView {
return viewport;
}
// Rendering function
protected function onRenderEvent(event:Event):void {
var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200);
var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200);
displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50;
displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30;
// Remove the shadow
shadowCaster.invalidate();
// create new shadow on DisplayObject move
shadowCaster.castModel(displayObject, light, shadowPlane);
viewport.singleRender();
}
}
}
package designLab.layer
{
import flash.display.Sprite;
import flash.events.Event;
// Import designLab
import designLab.materials.iBusinessCard;
import designLab.events.CoreEnging;
// Import Papervision3D
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.MovieMaterial;
public class IntroLayer
{
// IntroLayer constrictor
public function IntroLayer()
{
trace("INFO: Load Intro layer");
var indexDP:DP_index = new DP_index(); //Create the library MovieClip
var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance
blackMaterial.smooth = true;
blackMaterial.doubleSided = false;
var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material
var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight
CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject
}
}
}
package designLab.materials
{
import flash.display.*;
import flash.events.*;
// Import Papervision3D
import org.papervision3d.materials.*;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.primitives.Cube;
public class iBusinessCard extends Sprite
{
private var materialsList :MaterialsList;
private var cube :Cube;
private var Front :MovieMaterial = new MovieMaterial();
private var Back :MovieMaterial = new MovieMaterial();
private var All :ColorMaterial = new ColorMaterial();
private var CubeWidth :Number;
private var CubeDepth :Number;
private var CubeHeight :Number;
public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number)
{
setFront(Front);
setBack(Back);
setAll(All);
setCubeWidth(CubeWidth);
setCubeDepth(CubeDepth);
setCubeHeight(CubeHeight);
}
public function create3DCube():Cube {
materialsList = new MaterialsList();
materialsList.addMaterial(Front, "front");
materialsList.addMaterial(Back, "back");
materialsList.addMaterial(All, "left");
materialsList.addMaterial(All, "right");
materialsList.addMaterial(All, "top");
materialsList.addMaterial(All, "bottom");
cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight);
cube.x = 0;
cube.y = 0;
cube.z = 0;
cube.rotationY = 180;
return cube;
}
public function setFront(Front:MovieMaterial) {
this.Front = Front;
}
public function getFront():MovieMaterial {
return Front;
}
public function setBack(Back:MovieMaterial) {
this.Back = Back;
}
public function getBack():MovieMaterial {
return Back;
}
public function setAll(All:ColorMaterial) {
this.All = All;
}
public function getAll():ColorMaterial {
return All;
}
public function setCubeWidth(CubeWidth:Number) {
this.CubeWidth = CubeWidth;
}
public function getCubeWidth():Number {
return CubeWidth;
}
public function setCubeDepth(CubeDepth:Number) {
this.CubeDepth = CubeDepth;
}
public function getCubeDepth():Number {
return CubeDepth;
}
public function setCubeHeight(CubeHeight:Number) {
this.CubeHeight = CubeHeight;
}
public function getCubeHeight():Number {
return CubeHeight;
}
}
}
package designLab.shadow {
import flash.display.Sprite;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.utils.Dictionary;
import org.papervision3d.core.geom.TriangleMesh3D;
import org.papervision3d.core.geom.renderables.Triangle3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.core.math.BoundingSphere;
import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.core.math.Plane3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.MovieMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;
public class ShadowCaster
{
private var vertexRefs:Dictionary;
private var numberRefs:Dictionary;
private var lightRay:Number3D = new Number3D()
private var p3d:Plane3D = new Plane3D();
public var color:uint = 0;
public var alpha:Number = 0;
public var blend:String = "";
public var filters:Array;
public var uid:String;
private var _type:String = "point";
private var dir:Number3D;
private var planeBounds:Dictionary;
private var targetBounds:Dictionary;
private var models:Dictionary;
public static var DIRECTIONAL:String = "dir";
public static var SPOTLIGHT:String = "spot";
public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null)
{
this.uid = uid;
this.color = color;
this.alpha = alpha;
this.blend = blend;
this.filters = filters ? filters : [new BlurFilter()];
numberRefs = new Dictionary(true);
targetBounds = new Dictionary(true);
planeBounds = new Dictionary(true);
models = new Dictionary(true);
}
public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{
var ar:Array;
if(models[model])
{
ar = models[model];
}else{
ar = new Array();
getChildMesh(model, ar);
models[model] = ar;
}
var reset:Boolean = true;
for each(var t:TriangleMesh3D in ar){
if(faces)
castFaces(light, t, plane, cull, reset);
else
castBoundingSphere(light, t, plane, 0.75, reset);
reset = false;
}
}
private function getChildMesh(do3d:DisplayObject3D, ar):void{
if(do3d is TriangleMesh3D)
ar.push(do3d);
for each(var d:DisplayObject3D in do3d.children)
getChildMesh(d, ar);
}
public function setType(type:String="point"):void{
_type = type;
}
public function getType():String{
return _type;
}
public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{
var planeVertices:Array = plane.geometry.vertices;
//convert to target space?
var world:Matrix3D = plane.world;
var inv:Matrix3D = Matrix3D.inverse(plane.transform);
var lp:Number3D = new Number3D(light.x, light.y, light.z);
Matrix3D.multiplyVector(inv, lp);
p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D());
var b:BoundingSphere = target.geometry.boundingSphere;
var bounds:Object = planeBounds[plane];
if(!bounds){
bounds = plane.boundingBox();
planeBounds[plane] = bounds;
}
var tbounds:Object = targetBounds[target];
if(!tbounds){
tbounds = target.boundingBox();
targetBounds[target] = tbounds;
}
var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie);
var movieSize:Point = new Point(planeMovie.width, planeMovie.height);
var castClip:Sprite = getCastClip(plane);
castClip.blendMode = this.blend;
castClip.filters = this.filters;
castClip.alpha = this.alpha;
if(clear)
castClip.graphics.clear();
vertexRefs = new Dictionary(true);
var tlp:Number3D = new Number3D(light.x, light.y, light.z);
Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp);
var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5);
var dif:Number3D = Number3D.sub(lp, center);
dif.normalize();
var other:Number3D = new Number3D();
other.x = -dif.y;
other.y = dif.x;
other.z = 0;
other.normalize();
var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal);
cross.normalize();
//cross = new Number3D(-dif.y, dif.x, 0);
//cross.normalize();
cross.multiplyEq(b.radius*scaleRadius);
if(_type == DIRECTIONAL){
var oPos:Number3D = new Number3D(target.x, target.y, target.z);
Matrix3D.multiplyVector(target.world, oPos);
Matrix3D.multiplyVector(inv, oPos);
dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z);
}
//numberRefs = new Dictionary(true);
var pos:Number3D;
var c2d:Point;
var r2d:Point;
//_type = SPOTLIGHT;
pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world);
c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize);
pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world);
r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize);
var dx:Number = r2d.x-c2d.x;
var dy:Number = r2d.y-c2d.y;
var rad:Number = Math.sqrt(dx*dx+dy*dy);
castClip.graphics.beginFill(color);
castClip.graphics.moveTo(c2d.x, c2d.y);
castClip.graphics.drawCircle(c2d.x, c2d.y, rad);
castClip.graphics.endFill();
}
public function getCastClip(plane:Plane):Sprite{
var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie);
var movieSize:Point = new Point(planeMovie.width, planeMovie.height);
var castClip:Sprite;// = new Sprite();
if(planeMovie.getChildByName("castClip"+uid))
return Sprite(planeMovie.getChildByName("castClip"+uid));
else{
castClip = new Sprite();
castClip.name = "castClip"+uid;
castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y);
//castClip.alpha = 0.4;
planeMovie.addChild(castClip);
return castClip;
}
}
public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{
var planeVertices:Array = plane.geometry.vertices;
//convert to target space?
var world:Matrix3D = plane.world;
var inv:Matrix3D = Matrix3D.inverse(plane.transform);
var lp:Number3D = new Number3D(light.x, light.y, light.z);
Matrix3D.multiplyVector(inv, lp);
var tlp:Number3D;
if(cull){
tlp = new Number3D(light.x, light.y, light.z);
Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp);
}
//Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp);
//p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition());
p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D());
if(_type == DIRECTIONAL){
var oPos:Number3D = new Number3D(target.x, target.y, target.z);
Matrix3D.multiplyVector(target.world, oPos);
Matrix3D.multiplyVector(inv, oPos);
dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z);
}
var bounds:Object = planeBounds[plane];
if(!bounds){
bounds = plane.boundingBox();
planeBounds[plane] = bounds;
}
var castClip:Sprite = getCastClip(plane);
castClip.blendMode = this.blend;
castClip.filters = this.filters;
castClip.alpha = this.alpha;
var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie);
var movieSize:Point = new Point(planeMovie.width, planeMovie.height);
if(clear)
castClip.graphics.clear();
vertexRefs = new Dictionary(true);
//numberRefs = new Dictionary(true);
var pos:Number3D;
var p2d:Point;
var s2d:Point;
var hitVert:Number3D = new Number3D();
for each(var t:Triangle3D in target.geometry.faces){
if( cull){
hitVert.x = t.v0.x;
hitVert.y = t.v0.y;
hitVert.z = t.v0.z;
if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0)
continue;
}
castClip.graphics.beginFill(color);
pos = projectVertex(t.v0, lp, inv, target.world);
s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize);
castClip.graphics.moveTo(s2d.x, s2d.y);
pos = projectVertex(t.v1, lp, inv, target.world);
p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize);
castClip.graphics.lineTo(p2d.x, p2d.y);
pos = projectVertex(t.v2, lp, inv, target.world);
p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize);
castClip.graphics.lineTo(p2d.x, p2d.y);
castClip.graphics.lineTo(s2d.x, s2d.y);
castClip.graphics.endFill();
}
}
public function invalidate():void{
invalidateModels();
invalidatePlanes();
}
public function invalidatePlanes():void{
planeBounds = new Dictionary(true);
}
public function invalidateTargets():void{
numberRefs = new Dictionary(true);
targetBounds = new Dictionary(true);
}
public function invalidateModels():void{
models = new Dictionary(true);
invalidateTargets();
}
private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{
return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y));
}
private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{
var pos:Number3D = vertexRefs[v];
if(pos)
return pos;
var n:Number3D = numberRefs[v];
if(!n){
n = new Number3D(v.x, v.y, v.z);
Matrix3D.multiplyVector(world, n);
Matrix3D.multiplyVector(invMat, n);
numberRefs[v] = n;
}
if(_type == SPOTLIGHT){
lightRay.x = light.x;
lightRay.y = light.y;
lightRay.z = light.z;
}else{
lightRay.x = n.x-dir.x;
lightRay.y = n.y-dir.y;
lightRay.z = n.z-dir.z;
}
pos = p3d.getIntersectionLineNumbers(lightRay, n);
vertexRefs[v] = pos;
return pos;
}
}
}
package designLab.utils
{
public class LayerConstant
{
public const INTRO:String = "INTRO"; // Intro layer string constant
}
}*emphasized text*
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